New gaming console from Nintendo has been released in Europe at December 8th, 2006. It brings the revolution in world of gaming consoles. It’s exciting, it’s funny and it will test your shape.
The Nintendo Wii console is as thin as three DVDs stacked together. The Wii boasts 512 MB of internal flash memory, two USB 2.0 ports and built-in Wi-Fi capability. A bay for an SD memory card will let players expand the internal flash memory.
The small base unit (in comparison to the Xbox 360 and PS3) will be available in various colors to match your lifestyle. The supplied remote matches the color, and is wireless. The wireless signal can be detected within 10 meters of the console.
The single slot media drive will accept both standard 12cm (DVD) discs and the GameCube’s 8cm discs.
The console’s ports include: four ports for classic Nintendo GameCube controllers (including the Bongos!). Two slots for Nintendo GameCube Memory Cards. An AV Multi-output port for component, composite or S-video.
Various official Nintendo peripherals will be available, that integrate with the main Wii remote.
- The Wii Remote controller includes a three-axis motion sensor. The Wii Remote also includes a speaker, rumble feature and expansion port, and can be used as a pointer within 5 meters of the screen. The Wii Remote has a power switch, plus pad, A, B, Minus, Home, 1 and 2 buttons. The Nunchuk controller includes an analog control stick and C and Z buttons.
- The Nunchuk controller which pairs up with the remote to offer a more traditional analogue control stick.
- A Wii Virtual Controller joypad for use with the virtual console SNES back-catalogue games.
- A zapper gun, which provides space for the Wii remote to slot in – perfect for shooting ducks!
The console can connect wirelessly using IEEE 802.11b/g, or with a USB 2.0 LAN adaptor.
The Nintendo Wii Wi-Fi service will not feature a standard interface like Xbox Live. In much the same way as the Nintendo DS hand held it has been confirmed that the Wii will utilize a Friend Code system just like the DS.
In this system’s current implementation on the DS, each Wi-Fi enabled game carries with it a unique ID called a Friend Code. To play with your friends, you must each register the other’s Friend Code in the game. This system has been met with some criticism in comparison to Xbox Live since it does not employ a single unifying Friend Code, and codes must be entered on a game-by-game basis.
The console will always be online, even when powered off (standby). This quiet time is used to update games, such as adding new features, characters, and even gifts for you!
Lots of sequels, but more important some new titles making use of the controller. Nintendo announced the launch titles at E3.
Further videos of games available to play at E3 were compiled at xfm.net. A partial list also provides an over view of the 3rd party titles already in the works.
As reported earlier this week, the Wii will also make use of it’s Internet connection for the built-in Opera web browser.
The Virtual Console
The Wii has a built in emulator for a huge back catalogue of titles, from both Nintendo and third parties. Nintendo President Satoru Iwata confirmed Sega Genesis and Hudson TurboGrafx/PC-Engine titles would be downloadable via Wii’s Virtual Console service.
Already confirmed are 100 titles from publisher Hudson.
The base unit console cost from $679.88.